The typed text has no default styling. Deprecated: Note: Does not modify the original. Returns the first member from the array. Note: For example, the following will not work because the macro parser will think that you're passing five discrete arguments, rather than a single expression: You could solve the problem by using a temporary variable to hold the result of the expression, then pass that to the macro. This is not necessarily the same as the current state of the story: because moment creation is tied to passage navigation, changes that occur between one passage navigation and the next are not part of the current moment and will not be preserved by a moment until the next navigation, when the next moment is created. Note: Begins playback of the track or, failing that, sets the track to begin playback as soon as the player has interacted with the document. Note: All created passage elements will be children of this element. If no autosave exists, then the starting passage is rendered. Note: Using State.active directly is generally unnecessary as there exist a number of shortcut properties, State.passage and State.variables, and story functions, passage() and variables(), which grant access to its normal properties. It has always been required that the call happen during story initialization, the only change is the throwing of the error. In SugarCube, they come in two types: story variables and temporary variables. Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. Global event triggered when all <> macros within a passage have completed. If you want to play tracks in a sequence, then you want a playlist instead. Unused by SugarCube. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. Makes the target element(s) WAI-ARIA-compatible clickablesmeaning that various accessibility attributes are set and, in addition to mouse clicks, enter/return and spacebar key presses also activate them. Adds the named property to the settings object and a toggle control for it to the Settings dialog. The line continuation markup performs a similar function, though in a slightly different way. Does not modify the original. Toggles classes on the selected element(s)i.e., adding them if they don't exist, removing them if they do. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. Returns the number of passages within the story history that are tagged with all of the given tags. If multiple passage titles are given, returns the logical-AND aggregate of the seti.e., true if all were found, false if any were not found. Skips ahead to the next track in the playlist, if any. Create a save, then edit the code as follows: Running that, you'll see $x is 0 and $y is 1. Documentation, downloads, and the like can be found within each section. For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. Arrays have many built-in methods and other features, and SugarCube adds many more. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. Requirements. Expressions are simply units of code that yield values when evaluated. Determines whether rendering passages have their leading/trailing newlines removed and all remaining sequences of newlines replaced with single spaces before they're rendered. Config.saves.autosave setting, Config.saves.autoload setting, and Save API: Autosave. Setting API. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Note: Note: Tag it with the appropriate media passage special tag, and only that tagsee below. Sets the selected tracks' current time in seconds. By default, it uses Math.random() as its source of (non-deterministic) randomness, however, when the seedable PRNG has been enabled, via State.prng.init(), it uses that (deterministic) seeded PRNG instead. If you plan on using interactive macros within a loop you will likely need to use the. For instances where you need to run some pure JavaScript and don't want to waste time performing extra processing on code that has no story or temporary variables or TwineScript operators in it and/or worry about the parser possibly clobbering the code. In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. Removes and returns a random member from the base array. Returns the first Unicode code point within the string. The strings API object has been replaced by the l10nStrings object. classes), Updating to any version 2.30.0 from a lesser version, Updating to any version 2.29.0 from a lesser version, Updating to any version 2.28.0 from a lesser version, Updating to any version 2.20.0 from a lesser version, Updating to any version 2.15.0 from a lesser version, Updating to any version 2.10.0 from a lesser version, Updating to any version 2.8.0 from a lesser version, Updating to any version 2.5.0 from a lesser version, Updating to any version 2.0.0 from a lesser version, embedded image passage (Twine1 & Tweego only), https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Note: Tip: The $args special variable has been deprecated and should no longer be used. Returns whether the named macro tag exists. The story metadata store is not, and should not be used as, a replacement for saves. Returns whether the named template exists. Deprecated: Used for post-passage-display tasks, like redoing dynamic changes (happens after the rendering and display of each passage). A sort of simple Twine parser. You may not remove the predefined group IDs (:all, :looped, :muted, :paused, :playing) or the :not group modifier. Shorthand for jQuery's .one() method applied to each of the audio elements. The body of the page. Story API. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a